Setfoot
Bring a plate →

Set foot in your concept art.

Setfoot turns a concept plate, a key frame or a paintover into an Unreal Engine 5 level your team can walk, mark up and take into production. Same afternoon.

Generated camera move for the target look. Engine footage replaces it when the first level is accepted.

The plate, and the ground inside it.

Move across the second frame. The painting beside it stays flat.

Concept plate of a terraced limestone hill town above a river valley, with a ruined aqueduct
The platePainted
The same hill town seen from a stone landing lower on the slope, beside a shuttered house
Standing in itMove across it

A concept plate and a painted target view from lower on the slope. Captures from the first accepted level replace the second.

Start from the art you already have.

No new pipeline, no new file to prepare. Bring the image that already says what the place looks like.

A finished concept plate of the valley town
Concept plate
A moodboard of limestone, olive foliage, timber shutters and the mountain saddle
Moodboard
The concept plate with red pencil marks drawn over it
Paintover
A story key frame of a shaded passage opening onto the valley
Key frame
A location reference photograph of a terraced hillside town
Photo reference

A look costs an evening in 2D and a quarter in 3D.

Setfoot closes that gap. Here is what each job aims for.

A painted target view along a stone terrace walkway at standing height

A level, not a picture

An Unreal Engine 5 project you open and walk, at standing height.

A painted study of limestone, timber and sage scrub in the plate's light

In your look

The palette, the light and the falloff of your plate, carried into every corner it never showed.

An unfinished construction study showing how the town's terraces and stairs fit together

Yours to edit

Real geometry, real materials, real lights. Move anything. Nothing is baked into a black box.

Your look. Your call.

Your art lead signs the look off before anything is built, and signs the level off at the end.

01

Read

Setfoot writes a target sheet from your image.

02

Approve

Your art lead accepts or corrects that sheet.

03

Build

Ground, structures, objects and light, measured against the sheet.

04

Accept

You walk it, mark it up, and take it into production.

It has to hold from everywhere, so we check everywhere.

Other tools score one frame from the camera your image was painted from. Setfoot walks the level and reads every position a player can stand in.

Painted target view below the aqueduct tower Painted target view along the terrace beside a house Painted target view through a narrow gap between houses Painted target view from the head of a stone stair Painted target view beneath the aqueduct looking back at the town Painted target view from a hillside path at the edge of town

Six painted target views from standing positions in the planned level. Engine captures from the same positions replace them.

Lands in the pipeline you already run.

Unreal Engine 5BlenderFBXGLBUSDPerforce and Git

Your art stays your art.

Your plate, your level

What you bring is used to build your level and nothing else.

No model trained on it

Your images never enter a training set, ours or anyone's.

You hold the file

The project is yours from the moment your art lead accepts it.

Built for the people who own the look.

Game art teamsArt directorsSolo developersPrevisualizationVirtual production
Setfoot is in build. The first plates are running now.

Bring a plate. Get the level.

We are taking a small number of studios into the first round. Send an address and we will come back with a date and what we need from you.