Move across the second frame. The painting beside it stays flat.

A concept plate and a painted target view from lower on the slope. Captures from the first accepted level replace the second.
No new pipeline, no new file to prepare. Bring the image that already says what the place looks like.
Setfoot closes that gap. Here is what each job aims for.
An Unreal Engine 5 project you open and walk, at standing height.
The palette, the light and the falloff of your plate, carried into every corner it never showed.
Real geometry, real materials, real lights. Move anything. Nothing is baked into a black box.
Your art lead signs the look off before anything is built, and signs the level off at the end.
Setfoot writes a target sheet from your image.
Your art lead accepts or corrects that sheet.
Ground, structures, objects and light, measured against the sheet.
You walk it, mark it up, and take it into production.
Other tools score one frame from the camera your image was painted from. Setfoot walks the level and reads every position a player can stand in.
Six painted target views from standing positions in the planned level. Engine captures from the same positions replace them.
What you bring is used to build your level and nothing else.
Your images never enter a training set, ours or anyone's.
The project is yours from the moment your art lead accepts it.
We are taking a small number of studios into the first round. Send an address and we will come back with a date and what we need from you.